Dawn of Blades

Session 4

On our return to Sharn, Lay and Drefan get closer, she especially since losing her mentor, Jackson. In a meeting with Alistair, we debrief him of everything that happened and he is not pleased at all. With everything before this job not going well, having a higher ranking Cannith member die during our mission will not go well for him. He believes that he will lose his position as captain. If the time comes, he asks Drefan to take the position in his stead.

Bad News In Sharn

Arriving in Sharn, we get word that the watch wants to meet with us again. Alistair says we need to see Cannith first. We go to an enormous Cannith tower. Within we forfeit our weapons and are taken up lifts to a higher floor. We are going to meet with the heads of Cannith. A warforged named Pierce tells an iron golem to back down as we approach our destination.

Inside, we find ourselves in a room with several officials and a man named Baron d’Marix, the head of House Cannith. We asks us to relate everything that has happened and we tell him what he needs to know. He reveals that Jackson was his cousin. Not a good sign for our affairs. He knew of the Wayfaring Project, the name of Jackson’s expeditions, and that they were dangerous.

He tells us a story about the first warforged created. The first one was their trial and went insane. The second became a great general in the last war. The third is a bodyguard for King Borinol of Breland. Baron d’Marix believes that the Lord of the Blades is the second warforged created because after the war, he disappeared with his platoon.

D’Marix asks us to agree to break our moral code and work with him to complete the artifact-we must betray Aundair to complete the task. Alistair agrees, seeing the opportunity to make better his bad situation. Severus agrees to follow the Captain. True waits to hear what Drefan says. Drefan stands and paces throughout d’Marix’s proposal and after a moment of Alistair agreeing speaks with a heavy heart. He reprimands Alistair for agreeing to such a monumental decision without consulting Lyrander, considering Stormhome, the home of Lyrander is in Aundair. Alistair agrees he was wrong and d’Marix agrees to give us a month to meet with our superiors and return with an answer.

While having a night before we leave, Drefan contacts his father’s best friend Leonus d’Lyrander in Stormhome through a magical sending and asks him to set up a meeting with the council and he tells him everything that has happened, including Alistair’s actions in the meeting. Leonus agrees he’ll have one when they return.

Severus and True do a little shopping before we depart for Stormhome.

Drefan returns with a heavy heart for reporting Alistair, his friend for many years aboard the Golden Dragon. He invests in a bottle of heavy spirits to drown his mood. Lay finds him in his cabin and keeps him company. She drinks a little too much and passes out on his bed. Drefan covers her and goes to the deck. Alistair finds him and they share a couple drinks. Alistair tells Drefan he knows he contacted Lyrander and that he feels Drefan did as he should have. Alistair accepts he was letting his defeats cloud his judgment.

The next day, we go to see the watch. We meet again with Captain Drale and he is concerned that the Lord of the Blades has not made another attempt and wishes to know if we had learned anything. Drefan tells him we know nothing more that would be of any help to him, though he can tell Drefan is holding something back.

On our return to Stormhome, Lae approaches Drefan and wishes to make their friendship a little more intimate. Drefan desires the company, but is in a poor state to do the moment justice and he has a great deal on his mind over the past events. Lae understands and changes into a more comfortable outfit. She stays with him anyway to keep him company.

Stormhome Lyrander Meeting

In Stormhome, Alistair and Drefan dress in their nicest and most professional wear and go to meet with the council. Leonus meets them and they share a moment before being called in with the council. Both Drefan and Alistair recount everything about the last month or so of happenings in as much detail as possible. Alistair is allowed to keep his Captaincy and Drefan asks what the council would have them do about Cannith’s proposal. After much debating, the council leaves the decision with us.

Returning to the ship, Alistair gives us the day to make preparations for the journey back to Sharn. Drefan tells True and Severus that they should come out with him later that night so he can show them how to party in Stormhome and they agree. Drefan asks Lay to come to dinner with him at his home with his mother and step sister. Lay is excited and agrees, then they all plan to go out on the town. Drefan and Lay meet Leonus for dinner at his mother’s house and enjoy wonderful tales over a great meal.

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Session 3

On the week flight back Lay and Drefan continue to talk and get to know one another better. We fly into Sharn and are met with armed guards to escort us to the town guard captain. Teleported in by Leonard Abunus, a city guardsman, and meet Captain Drale Maester. He wanted to see us about our encounter in the city with the warforged. Two members of the Blackened Book show up to investigate. Warforged could have been talking about the Lord of the Blades when they mentioned “their Lord”. Lord of the Blades lives in Cyre. They want to deputize the Golden Dragon for Khorvair, after a fashion.

Back in Sharn

We return to the ship to meet with our House Cannith members. Jackson holds a meeting soon after. They believe they found the next piece of the artifact. It is adamantine and in the shape of a crescent moon. We must set sail for Droam-split from Breland and run by the sisters of Sorakel-hags. We leave on the morrow.

We sail for a place called Stonejaw Keep-abandoned and held previously by an Ogre Mage. Harpies and gargoyles fly above the ramshackle city now aflush with any mash of barbaric creatures. A squatter town at best. Within the town is a large tower, our mark. We set down a little outside the town to keep from attracting the wrong attention. Jackson leads the march. We drink enhanced potions to make us look like goblinoids of sorts.

Stonejaw Keep

We pass a bar and a minotaur and troll fighting. Jackson gets a goblin to lead us to the tower. He are led to the Hall of the Seer. We meet a blind ogre named Grothis-a female and master of the keep and town. She sees through our little illusions and tells us to follow some stairs she reveals that will lead us to what we seek. We arrive at a large chamber with voices coming from behind a large curtain. The voice says, “Sisters, we have visitors.”

We pass the curtain to find several troll bodyguards and three hags sitting around a large cauldron. The hags identify themselves. Soratorza (blind) a dusk hag. Sorakotchra a green hag. Soramania an annis hag. Fog covers the ground at our feet. Hags ask for three tests for us to pass before they allow us to gain what we seek. One of ingenuity, having seen our deeds through their visions, they tell us we pass this test if we pass the others.

The second task is one of wits. We take some time and think of some type of question or riddle that the sisters must answer. If we stump them, they will consider it a success. Drefan approaches and speaks a riddle his father told him as a child.

“Within I’m black, without I’m blue. Looking upon, you’ll find no truth. Unceasing I march, though new miles I never see. Entreat yourself to my embrace, and the coldest of hearts you’ll face. What am I?”

The sisters fail to be able to answer and so he tells them, “The Ocean”. The final test is one of strength. For this one, our last, we are led to an arena with closed in ceiling and walls in a square. Hundreds of goblinoids and more populate stands above the arena, watching. The ground has a few stone platforms while the rest is covered in sand. From out of the sand erupts a huge purple worm. Lay and Jackson pull back on the far platform and fire upon the creature. Severus and Drefan take a more close quarter approach. True utilizes her artificer abilities to pack a punch with her crossbow bolts.

Jackson attracts the worm’s attention and is thrown through the air and lands very hard on the sand across the arena. Drefan becomes the next victim when the worm lifts him into the air and then swallows him. Inside, Drefan manages to slip inside his bag of holding. Within, he is able to heal himself. Outside, True, Lay and Severus double their efforts to get Drefan out in time. Drefan slips back outside the bag and uses a wand to internally dessimate the creature. With the help of the rest of the team, the beast soon falls and Severus and Lay help pull Drefan free from inside of it. True looks to Jackson, only to find that he has died from the impact and attack.

With heavy hearts, we heft Jackson and return to the hag sisters. They present us with the crescent disc we were looking for and we are allowed to leave. We no longer had our goblinoid disguises so we had everyone hide in our bags of holding while I hid beneath a hooded cloak and ran through the town. Soon, we are outside the town walls without incident and we return to the ship.

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Session 2
On our journey to Outerport, we are told that within the jungles are three types of lizardfolk:
  • Cold Sun Tribe – typical and deal some with humans (about the size of humans)
  • Poisondusk Tribe – more secretive (about the size of halflings)
  • Dark Talon Tribe – mysterious (larger than humans)

Outerport in Q’bbara

When we get to Q’bbara, we have to look for a guide to take us to Kah’shazul. True, Severus, Lay, Jackson, Drefan and the two guards from Thurshak. In the Bloody Market Square, we come across a goblin named Grocknack who knows the jungles pretty well and agrees to take us to the temple.

During our first day traveling in the jungle, we have a run in with some of the poisondusk lizardfolk as they try to ambush us. We manage to kill a couple before they disappear into the jungle again.

Toward the end of the day, Grocknack spots two large burrows in the sides of some small hills. A large behir, a very territorial creature with many legs and long, plated lizard-like body, bursts out of one of the holes and attacks. Severus moves in closely with the beast and just before meeting it, vanishes and then reappears after a long slash opens on the creature’s long neck. Grocknack circles the creature around the far side of one of the hills. Drefan runs up the side of the other hill and leaps off onto the behir. As he lands he plunges his rapier into its back and then rolls off the other side. True, Lay, and one of the Thurshak guards shoot the beast while maintaining Jackson is safe. Drefan quickly ends up in a pair of the creature’s many claws and as the beast retreats with a soon to be snack, Drefan and Severus are able to slay it.

We travel on for a while longer to put some distance between us and the behir’s lair before making camp for the night.

The next day, we find a game trail of sorts in a hill valley. Unfortunately, we again are set upon by a poisondusk ambush party and about as successful as the first. At about midday, we find a large river that forks and Grocknack tells us we will need to cross it here to continue on. We spot a huge grazing beast down river and suddenly the thing turns toward us and begins running. We also hear a great shuddering coming from the tree line. The group retreats to the tree line and watch as a great Sword Tooth Titan, a huge beast with powerful legs, seemingly upright with a large head and small arms, comes pounding after the grazing beast, but the Titan is too slow and loses it.

The Titan turns its attention on our group, so we flee into the woods, but it gives chase. Grocknack, Lay, Jackson, and his Thurshack guards flee deep into the forest. Drefan and Severus climb into some trees we know the beast will come by to find us. True takes point on the far side of where we are. Drefan twirls his hands and speaks softly and several orbs of light move near the tree he hides in. The Titan snaps at the lights but quickly loses interest. Severus takes a drought from a potion in his pack and then spews forth a gout of liquid fire upon the Titan. The beast reels in anger and pain and charges toward Severus. Drefan uses the opportunity to set a rope about his waist and throw the other end with a grappling hook to try to catch the Titan. The rope sets and Drefan ends up standing upon the creature’s back. The Titan snaps up Severus after another gout of fire. Drefan slashes into the beasts back a couple of times before it drops Severus. Refusing to back down, Drefan stays atop the beast. True lays down fire from her crossbow as the Titan turns to flee for easier prey. Drefan pulls free a wand from something on his wrist and aims it down at the creature’s back. A terrible swirl of black and red bores and burns into the Titan’s back. Another shot and the beast almost throws Drefan free. True lands an amazing shot in the creature’s throat as it turns its head quickly and the beast dips forward, throwing Drefan rolling across the ground for many feet. He returns to find True tending Severus, badly hurt from the Titan’s jaws, but alive. Drefan sits against a tree and does some hard thinking about the risks he has been taking with his life in the past couple weeks and seems a little somber and overwhelmed.

The next day, we reach Kah’shazul. Apparently, a mixture of lizardfolk whorship Rawshak, a black dragon-the lord of the volcano. The temple grounds have large stone hands of different creatures forming pagodas. Two of the hands are human, two are lizardfolk, two are black dragon, and the other two, we cannot identify. Searching the temple grounds, we find several plates of adamantine of different shapes. We bring them together in the central pagoda and silence surrounds us. We realize through some mental connection, that we must form the pieces into four exact squares, we cannot take pieces from one another, they must be given. In short order we finish and the four plates seal together. Each radiates an element. True-water; Drefan-air; Severus-fire; and Grocknack-earth. The four plates lift in the air and slam together to form the plate we were looking for. The silence ends.

As we turn to leave, we see a well dressed lizardman shoot an arrow at the nearest pagoda. The arrow had a note attached to it with only a symbol on it. A skull, and hands crossed with blades on the end. Looked made primitively and hastily. It looked like a warforged. We make haste to return to Outerport. We meet with Alistair and debrief him on the last few days’ events.

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Session 1

Setting

The Last War has ended 2 years prior with the signing of the Treaty of Thranehold, which recognized the legitimacy of the countries of Khorvair.Cyre was destroyed only 4 years ago. The year is now 998 YK.

The Golden Dragon

The crew:
  • Captain Alistair d’Lyrander: half-elf; good man with a string of bad luck
  • Mazzia d’Lyrander: half-elf: sister of Alistair; first mate; in love with Velgrim
  • Velgrim: half-orc; good man; rough; handy man
  • Mantin Dramgrin: dwarf; chief artificer; at odds with Torin
  • Torin Blackfingers: halfling; artificer
  • Jadin Covain: human; chef; very rough around the edges
  • Calibar Jenks: halfling; runs gambling den “House of Chants” in Sharn
  • Zan: elf; monk and spiritual guide upon ship
  • Drefan Swordarm: half-elf; second mate; swashbuckler/sorcerer
  • True: human; artificer studying under Jadin

Winds of Change

The Golden Dragon is celebrating its change from a battleship of the Last War into a luxury cruiser. House Cannith hires the Golden Dragon through House Lyrander for the collection of a certain artifact.

While stationed in Sharn: the City of Towers, Captain Alistair asks Drefan to go into the city and inquire about finding additional support for the upcoming job from House Cannith. Drefan left word with various adventurer hot spots about the city asking to meet on the following day.

Following up the next day, Drefan brings several potential adventurers, one more promising half-elf youth named Severous, back to the Golden Dragon to meet with Alistair.

Alistair gives a brief instruction of how the people coming aboard must conform to the desires of the Captain when in his employ. Recently, Alistair has been coming off as more rough because of a string of bad luck professionally. As Drefan expected, Severous was the only one who showed the drive to make it as part of the crew.

That night, there is a grand ball hosted by House Cannith to celebrate the change of the purpose of the Golden Dragon. It is a masked ball and the crew of the Golden Dragon wear matching attire, and choose a mask fitting them upon entering. Severous chooses to stand alone while the party is going on, perhaps finding his place in the mix. Even a few warforged attempt to make a pass at normalcy during the party.

Drefan finds a young half-elf sitting alone named Lay whom welcomes his company and passes over wine and dinner, before dancing a few songs. After this, a man gets on stage in the front of the room and welcomes everyone. He announces he is Jackson d’Cannith.

Jackson talks about the Golden Dragon and its change to luxury and also of the expedition being undertaken between House Cannith and House Lyrander to find an artifact that would provide light and food to the lower levels of Sharn.

Alistair and Mazzia take the stage as well and invite everyone to go outside and look at the Golden Dragon, docked across a sky bridge. Lay accompanies Drefan and tells him she is Lay d’Cannith and will be accompanying him on the expedition. Taken a little by surprise, Drefan seems to slow his advancing passes at the beautiful woman.

Outside, as Jackson, Alistair, and Mazzia take the main deck of the ship, the rest of the guests of the party stand on the bridge and deck surrounding the docked ship and listen to Jackson speak. Within moments, three warforged, noticeably the same ones from the party, descend on the guests upon crystaline discs and calling the expedition for the artifact against the wishes of their Lord and will be prevented at all costs.

Drefan harnesses his dragonmark of storm to knock one of the forged from his perch on the disc and into the city below. The warforged wizard nearby him curses Drefan and begins to go after the fallen comrade. Drefan hops aboard the loose disc and moves to engage the wizard. Severous awaits the warforged on the other side of the bridge to close in before he moves against them.

Jackson and Alistair arm themselves and prepare for battle. The warforged wizard devastates the remaining guests upon the bridge who could not get inside in time with a fireball, killing many present and seriously wounding Severous. The warforged on the other side of the bridge moves to close in with Jackson and they exchange blows.

Drefan cloaks himself in a shield spell and flies after the wizard, who turns to confront the threat. Drefan strikes the warforged down within a few blows and as the remaining warforged attacker sees this, heads off, though promising to return in greater number and strength. Drefan returns with the disabled warforged and one of the flying discs to the Golden Dragon.

By the end of the night, the city guard shows and we relate the happenings of the evening to them. Drefan is disheartened to learn the warforged he pushed into the city killed a passerby, so he holds the guard to giving the family a fair amount of coin and an apology from him for his carelessness. Severous relates his account as well.

The next day, Jackson and Laa d’Cannith arrive at the Golden Dragon with two half-orc bodyguards from House Thurshak for Jackson. Jackson announces a meeting to take place with the crew and his personnel.

In the meeting he discusses the specifics of the upcoming mission. The Golden Dragon will sail to Q’bbara to Outerport where they will then travel into the Q’bbaran jungles looking for a temple Kah’shazul, rumored to be a worship place for a black dragon by clans of lizardfolk. Our goal is to find a 6-pointed adamantine item of some kind, relatively small. The journey to Outerport will take about a week and those hired by House Cannith will be paid 75gp/week.

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